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Showing posts with the label gamedev

Mastering Unity Shaders and Effects

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Title : Mastering Unity Shaders and Effects Edition :  Year : 2016 Authors : Jamie Dean Publisher : Packt Preface Unity offers a range of tools to get your game project up and running. In version 5, the  shaders got a significant upgrade, mostly being replaced with a set of Standard Shaders that  can be easily set up to emulate the physical characteristics of real surfaces.  In this book, we will be exploring the options made possible with this new set of shaders  and how they interact with lighting and effects in the game scene to produce high quality  results. It has been a long journey towards this level of realism in games. For a long time, the  processing overhead of real-time lighting made it problematic. The burden of realism was  placed squarely on the texture artist who had to bake static surface effects into the textures  of characters and props. Particularly with dynamic game objects such as characters, th...

Procedural Content Generation for Unity Game Development

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Title : Procedural Content Generation for Unity Game Development Edition :  Year : 2016 Authors :  Ryan Watkins Publisher :  Packt Preface This book is an introduction to Procedural Content Generation (PCG) and how it can  be applied in the popular game engine, Unity3D. PCG is a powerful programming  practice that is trending in modern video games. Though PCG is not a new practice,  it has become even more powerful as technology has advanced and it looks to be a  prominent component of future video games.  Throughout the course of this book, we will be learning the basis of procedural  content generation, including theory and practice. You will start by learning what  PCG is and what its uses are. You will then move into learning about pseudo  random numbers and how they work with PCG to create unique gameplay.  After your introduction to PCG, you will dive in and build the core functionality of  a 2D R...

The Android Game Developer's Handbook

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Title : The Android Game Developer's Handbook Edition :  Year : 2016 Authors : Avisekhar Roy Publisher :  Packt Preface Fun is the keyword that creates the necessity for entertainment in life. There are  many platforms made for entertainment, and games are one of those platforms.  There are many types of games available around the world. There were times when  gaming was limited to sports, board games, card games, and the like. Then, games  entered the digital domain with specific gaming devices. Gradually, they have come  to the mobile platform now. Android is one of the most promising platforms. The  Android market is growing each day and Android gaming is growing with it.  This book is mainly aimed at game programmers. Many people consider game  programming the same as any other programming job. However, my personal  opinion differs—game programming is not about sitting with an open code editor  and ...

Unity 5.x Shaders and Effects Cookbook

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Title : Unity 5.x Shaders and Effects Cookbook Edition :  Year : 2016 Authors :  Alan Zucconi,  Kenneth Lammers Publisher :  Packt Preface Unity 5.x Shaders and Effects Cookbook is your guide to becoming familiar with the creation  of shaders and post effects in Unity 5. You will start your journey at the beginning, creating  the most basic shaders and learning how the shader code is structured. This foundational  knowledge will arm you with the means to progress further through each chapter, learning  advanced techniques such as volumetric explosions and fur shading. This edition of the book  is written specifically for Unity 5 and will help you to master physically-based rendering and  global illumination to get as close to photorealism as possible  By the end of each chapter, you will have gained new skill sets that will increase the quality of  your shaders and even make your shader writing process more ...