Mastering Unity Shaders and Effects
Title : Mastering Unity Shaders and Effects Edition : Year : 2016 Authors : Jamie Dean Publisher : Packt Preface Unity offers a range of tools to get your game project up and running. In version 5, the shaders got a significant upgrade, mostly being replaced with a set of Standard Shaders that can be easily set up to emulate the physical characteristics of real surfaces. In this book, we will be exploring the options made possible with this new set of shaders and how they interact with lighting and effects in the game scene to produce high quality results. It has been a long journey towards this level of realism in games. For a long time, the processing overhead of real-time lighting made it problematic. The burden of realism was placed squarely on the texture artist who had to bake static surface effects into the textures of characters and props. Particularly with dynamic game objects such as characters, th...
