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Procedural Content Generation for Unity Game Development

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Title : Procedural Content Generation for Unity Game Development Edition :  Year : 2016 Authors :  Ryan Watkins Publisher :  Packt Preface This book is an introduction to Procedural Content Generation (PCG) and how it can  be applied in the popular game engine, Unity3D. PCG is a powerful programming  practice that is trending in modern video games. Though PCG is not a new practice,  it has become even more powerful as technology has advanced and it looks to be a  prominent component of future video games.  Throughout the course of this book, we will be learning the basis of procedural  content generation, including theory and practice. You will start by learning what  PCG is and what its uses are. You will then move into learning about pseudo  random numbers and how they work with PCG to create unique gameplay.  After your introduction to PCG, you will dive in and build the core functionality of  a 2D R...

Unity 5.x Shaders and Effects Cookbook

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Title : Unity 5.x Shaders and Effects Cookbook Edition :  Year : 2016 Authors :  Alan Zucconi,  Kenneth Lammers Publisher :  Packt Preface Unity 5.x Shaders and Effects Cookbook is your guide to becoming familiar with the creation  of shaders and post effects in Unity 5. You will start your journey at the beginning, creating  the most basic shaders and learning how the shader code is structured. This foundational  knowledge will arm you with the means to progress further through each chapter, learning  advanced techniques such as volumetric explosions and fur shading. This edition of the book  is written specifically for Unity 5 and will help you to master physically-based rendering and  global illumination to get as close to photorealism as possible  By the end of each chapter, you will have gained new skill sets that will increase the quality of  your shaders and even make your shader writing process more ...